I've been wanting to experiment with mobile phone development for some time, so i began by researching what tools were available for Android development.
I came across the Airplay SDK by Ideaworks Labs, http://www.airplaysdk.com/
This looked ideal as it a cross-platform SDK which can target multiple platforms such as iPhone/Android/Handheld consoles etc., and it is also based on C++ which i am familiar with.
So, the first thing was to download and install the SDK, integrating with the Visual Studio IDE. This went surprisingly smoothly with no hassles! Now time to get something built!
I started by loading one of the example projects included with the SDK. The example was just a test of basic initialisation and display of an image to screen. I always try to get a sample project up and running as a kind of confidence test. Once I know that the whole build cycle from compilation, build and run are ok then I can get started for proper.
The example code was fine, no probs running in the Android emulator. Now time to get it on a real phone! Luckily there were no signing issues for deployment on Android, so the process was pretty much pain free! Just change build options from x86 (win emulation) to ARM code. That produced an apk file which I could then transfer and install on my phone. Couldn't have gone more smoother!
Now that the test is all complete, I can start tinkering around with the SDK with some sort of aim now...
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